Cute Demon Crashers is a short 18+ sex positive visual novel from English game developers Sugar Script. The game was originally developed back in 2015 for the annual game jam, NaNoRenO, however due to time constraints Sugar Script was only able to complete two character routes (Mirari and Akki) by the time limit. But, the initial release was such a success that fans raised funds to assist Sugar Script with completing the game. Cute Demon Crashers features four romance interests (3 male, 1 female) and while the game does deal with sexual situations, players can choose to filter the “naughty bits” through censored gameplay. In addition to the filter, players can also choose to turn down any and all sexual situations without their choices having any effect on the progression of the story. The main purpose of the game is to promote a safe and open space for players to explore sex without feeling pressured.
Hey Hey Heroes, Travelers, and Wandering NPCs, I’m getting back into the swing of things by going back and working through all of the game review requests I received while I was on hiatus. First up is a rather surreal and surprisingly deep short psychological thriller visual novel from Angela He (Zephyo). This is a game unlike anything I have ever played before, with it’s dream-like visuals and stream of consciousness like storytelling, Angela He paints a rather startling picture of the psychological toll addiction and depression can have on one’s life, through the lens of a toxic more-than-one-night stand relationship.
“You’d told me,
Hey, this is a one-time thing, and I said yeah, of course –
Yet here we are.”
..who, exactly, am I waking up next to?
A romance about a more-than-one-night stand;
A psychological thriller about toxic addiction.
Hey Hey Heroes, Travelers, and Wandering NPCs, it’s been awhile since my last game review, I just haven’t been in the gaming mood lately. But, I recently took time out of my crocheting schedule to check out RoseVeRte’s newest game, How To Fool A Liar King and all I can say is wow, what a cute game!!! I’ve been following this game for a long time now, and while I all over the production info (read: stalking the RoseVeRte social media accounts), real life kept me from starting the game until just recently and it was so worth the wait!!
I seriously want to thank the RoseVeRte team for sending me a review copy of the game, you guys are awesome and I can’t thank you guys enough for creating such a fun otome game!
Since I’m still getting back into the reviewing spirit, I’m gonna keep this review on the casual side, while still covering the pros and cons of the game! So, lets get this show on the road, here’s my review of How to Fool a Liar King!
Spirit Parade is a commercial supernatural romance English otome game from Lettuce Waltz. While the concept of the game is wholly original, many of the characters and themes featured in the game are taken from various Asian mythologies and legends. The game follows seventeen year old Nara (name changeable) a young girl who unwittingly stumbles upon a portal to the Spirit World. Unfortunately for our young heroine, the portal she used to enter the Spirit World won’t reopen until the end of a month long festival. After spending a month among the youkai and spirits, will Nara finally be able to return her old life in the Human World? Will she want to?
This game has been in development hell for about two years, and to be completely honest I thought Spirit Parade would never see the light of day. But, miracles do happen. Originally slated to be a full game release with five romanceable characters and full English voice acting, Lettuce Waltz decided to release the game per route (as routes are completed) without the voice acting (due to scheduling issues). While I’m fine with the per route release schedule, I will say I am a bit disappointed that the voice acting won’t be included in the initial route releases (though, you can still hear the voices in the demo version of the game) and the team has promised that an additional patch with voice acting will be included at a later date.
Cinderella Phenomenon is a fantasy English language visual novel from indie game developers, Dicesuki. Like their previous game, Locked Heart, Cinderella Phenomenon borrows elements from common fairytales, but with a bit of a twist! Follow Lucette, a cold-hearted princess, who finds herself the victim of a witch’s curse. In order to break her curse Lucette must complete three good deeds, but that’s easier said than done for this selfish royal. This game is completely free and is available for Windows, Mac, Linux, and Steam!
At long last, I finally finished playing through Dicesuki’s newest visual novel Cinderella Phenomenon! It took me about two weeks, but I cleared all of the endings, its been awhile since I last cleared a game and now I remember why… it takes forever! But, this game was worth it!! I loved Locked Heart, but, Cinderella Phenomenon is on a whole different level!
Disclaimer: As always while the thoughts and opinions presented in this review are my own, the images and screenshots were created by Dicesuki Games. If you are interested in playing this game, download it from the Cinderella Phenomenon itch.io page or from Steam!!
Released in 2012, Always Remember Me is a PC English visual novel, produced by Winter Wolves. The game follows a young woman who finds herself having to win back her boyfriend after he loses his memories after a motorcycle accident.
Like I said in my C14 Dating review a little while ago, I am a huge fan of the English language game developer, Winter Wolves. In fact their games along with the Voltage Inc mobile otoge, were my first introduction to the world of otome games. So when I heard that Winter Wolves was working on, Never Forget Me (which you guys can purchase, HERE) the sequel to one of their first English otome games Always Remember Me, I just knew I had to go back and review the first game. So whether you’ve already played this game and are in need of a refresher before Never Forget Me is released, or someone new to the game, you’ve definitely come to the right place!
**So the disclaimer… I don’t own these images or characters, they belong to Winter Wolves. The thoughts and opinions presented in this post are my own, it’s fine if you don’t agree with me, but be respectful when commenting (I’m open to all opinions here). You can purchase the game, HERE or on Steam, HERE.
The Shadows That Run Alongside Our Car is a newly released Pay-What-You-Want visual novel from Lox Rain (Lorelei, Laiska, and Auro-Cyanide). The game which was created over the span of four days, features two character routes and six endings.
The road is long.
Two strangers sit side by side as night falls over. The car speeds down the open highway.
Without a soul around them, everything seems to slip away. On a journey to no one knows where, all they have is words and time. And that time is dwindling fast.
C14 Dating is the newest title from English game developer, Winter Wolves, the folks behind the English otome games, Always Remember Me, The Flowershop series, and Nicole.
I am a huge fan of Winter Wolves, so when they released C14 Dating back in March, I was ready with money in hand! However, I was finishing up my final semester of grad school, so I wasn’t able to play the game until just recently… But this game was definitely worth the wait! I’ve played almost all of Winter Wolves’s previous dating sim/visual novels and I can say with some certainty that C14 Dating is one of the best the developer has to offer.
Seduce Me 2: The Demon War, like its predecessor, is a fully voiced, supernatural romance visual novel produced by Seraphim Entertainment and created by Michaela Laws. The original voice cast is back and in full form, their vocal talents shine as they give their all in a series of heart wrenching and emotional performances. In addition to the stellar voice cast, Seduce Me 2 (SM2) boasts a few new features which work together to bring the wonderful story started in Seduce Me (SM) to a satisfying and beautiful close. The five incubi and Diana the succubus are back, each with their own routes, however unlike SM, the romance routes feature both Good Endings and Bad Endings. The additional branching storyline, drills home the game’s message of fate and the burden choices have on destiny. As you play the choices become more difficult, as the player is forced to decide whether to selfishly cling to their love for their incubi or to secede their happiness for the greater good. In the end no matter what you choose, someone has to suffer.This game features some difficult topics, which may not be suitable for some audiences.
Like with the first game all sex scenes are optional.You can purchase the game on itch.io, HERE or on Steam, HERE.
**So the disclaimer… I don’t own these images or characters, they belong to Michaela Laws and Seraphim Entertainment. On that note, there will be some semi-NSFW images in this post, but no private areas will be shown, just some really suggestive angles. The thoughts and opinions presented in this post are my own, it’s fine if you don’t agree with me, but be respectful when commenting (I’m open to all opinions here).
This is one of those games that I absolutely enjoyed playing, but never really got around to writing a review for…So, now that I have some free time and in honor of the sequel coming out on May 20th on Steam, (I got the game from itch.io, so I have to wait until June 20th) I decided to go back and play the game that started it all! So whether you’ve already played this game and are in need of a refresher before Seduce Me 2 is released, or someone new to the game, you’ve definitely come to the right place!
Released in 2015, Seduce Me is a fully voiced PC English visual novel, produced by Seraphim Entertainment and created by Michaela Laws. First, I can’t tell you how awesome and rare it is for a FREE indie English otome game like Seduce Me to have a full voice cast…and for said voice cast to be good too! It’s like winning the lotto right after you lose your job, not necessarily impossible, but unlikely as hell! So big props to Seraphim and Michaela for pulling this off with the help of their backers on Kickstarter, some out of pocket money, and a whole helluva lot of determination!